During the weekend of reading week I returned to Falmouth and made some additions to my blockout/modular shop as a result of the ideas that had been eating away at me during my time at home.
I made a large amount of progress with my modular kit during this weekend and leaning into the first half of Week 5.
I created a chimney and chimney pots which I duplicated to create a second chimney. I used the display smoothness setting here to showcase my utilisation of bevelling and edge loops, giving the chimney a less computer-generated look. For the chimney pots I extruded a cylinder.
I then created the ridge tiles for the roof. I used Booleans to create the club/clover shape hole and used the multi cut tool with symmetry to correct the geometry and prevent n-gons. I then duplicated and combined the singular tile into 3 tile long sections, which allowed me to construct rows of different lengths for the roof and dormer window roofs. I utilised the bevel tool here to create softer curves on the tiles. You can also see that I’ve created a roof that is separate from the main body of the building here.
The dormer windows were a struggle to create. The geometry is passable for the time being but I’m aware I’m going to have to come back and fix it before I start UV mapping my building. I included a window box for flowers and foliage as I thought that would add to the cute and welcoming aesthetic of the shop. I also added trim between the dormer roof and main brick, aswell as plenty of bevelling on the window frame to add depth.
For the 2nd story windows, I had to manipulate the base building slightly so there were appropriate gaps in the brickwork for the windows to go in, since windows are slightly inside buildings not just appended onto the front of the brick. I also spent a while creating the brick frame around the window, which is a motif common in Victorian windows. The windowsill was extruded from the window frame and adds to the realism of the shop. You can see I also added side bricks here by duplicating the first brick I made and stacking them on top of each other. I duplicated the bricks and then mirrored them as a separate object for the right-hand side, using the modular approach.
Also, from this screenshot you can see the start of my attempt at guttering. I used the curve and sweep mesh tool to create this. However, I need to adjust it’s positioning as currently it won’t practically work as guttering. A pipe also needs to be added that goes down to the ground so water can be disposed of.
I decided that the 1st story windows should be bricked up because the sign would be obstructing the view from the window. I created the teapot and teacup sign within my first few blockouts and haven’t made any changes to them as the geometry is efficient. These will be my hero assets within the project.
With the front of the shop I further developed the shop windows into the cylindrical-type windows that are often seen with shops on Diagon Alley, sticking to the brief. I followed a tutorial which helped me create the window frame evenly and efficiently, which looks clean and professional. I reverted the stairs back to being even in width so that they don’t obstruct the columns, and the door still needs to be modelled.
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