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GAR106 - DIAGON ALLEY
Week 10 - Sequencer
During Week 10 I focused on the final parts of my project – using the sequencer and post processing effects to produce final cinematics...
Week 9 - Lighting
In Week 9 I focused on lighting and getting my scene set up for beauty shots and cinematics. I used the learning space mural on lighting...
Week 8 - Materials
Week 8 is about materials and bringing textures into Unreal. I already had my mesh imported into Unreal, so all I had to do was import...
Week 7 - Hard surface and environmental storytelling
This week was about focusing on the personality of my shop and how to make the building tell a story. One of the key ways I did this was...
Week 6 - Texturing and UV Mapping
For Week 6 I decided to focus on UV mapping and texturing. UV Mapping was a tedious task but fairly easy compared to how I found it when...
Week 5 - Tiling textures
Within week 5 I started creating my tiling textures within Substance Designer. I used the mural tutorials that were on the learning space...
Week 4 - Reading week PT2
During the weekend of reading week I returned to Falmouth and made some additions to my blockout/modular shop as a result of the ideas...
Week 4 - Reading week pt1
During reading week I went home, therefore I didn’t have access to my PC or any programs relating to the project. However, I conducted...
Week 3 - Modular Construction
For the 3rd week of the diagon alley project, I focused on converting my blockout to a modularly constructed set. I read up on...
Week 2 - Blocking out
Coming off the tail-end of Week 1, I decided to do some research into the recently released “Hogwarts Legacy” video game released by...
Week 1 - Research & design
For my second enviroment art module on my Game Art course at Falmouth University, me and my peers have been tasked “Model, texture, light...
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