Within week 5 I started creating my tiling textures within Substance Designer. I used the mural tutorials that were on the learning space to create a brick texture. I had never used substance designer before, so this was a huge learning curve for me; I had some knowledge in Blender material node editor, but I imagine it’s closer to the Maya Hypershade editor than an advanced piece of technology such as Designer.
Once I started to understand the flow of nodes and what each node I was inputting was doing, I felt somewhat more comfortable with the program, although I did struggle quite a bit. I ended up with a brick texture that looked like this:
I then went back into Substance Designer to create my roof tiles, but for some reason within the first few steps my tiles weren’t appearing as they should.
I discussed with my classmates and student helpers if they knew what was happening and they recommended that I try out another Substance program, Substance Sampler, to create my roof tiles instead. I was happy to try this as it meant broadening my horizons to new programs. Sampler is a very user friendly program – you import a texture and once you’ve set some parameters it converts it into a tileable material, perfect for my project. I used this image of tiles (starboc2, no date) and put it through Sampler. I forgot to save the original Sampler file so I only have the texture map exports, therefore the image below is the material in Unreal:
References:
starboc2 (no date) New New 6 sheets Matt Landscape dollhouse 21x29cm each vinyl - etsy denmark, New New 6 SHEETS MATT Landscape Dollhouse 21x29cm Each Vinyl - Etsy Denmark. Available at: https://www.etsy.com/dk-en/listing/1078561987/new-new-6-sheets-matt-landscape (Accessed: 23 February 2023).
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